Tennis
- Keep your wrist relaxed
- Raise the Wii-mote into the air to throw the ball to serve (you don't have to press the A button like the manual says)
- Just before the ball is at it's highest point, flick your wrist forward and you will hit a "smokin' serve"
- Swing soon on volleys and ground strokes to hit the ball cross court
- Swing late on volleys and ground strokes to hit the ball down the line
- Get the computer opponent running back and forth and go for the winner when they start to sweat (this means the computer is getting tired)
- Twist the wii-mote as you are hitting the ball and this will put spin on the ball making it more difficult to hit
- Avoid swinging at splitters. You can identify them because the ball does not spin as it moves toward you. Splitters are always a ball.
- If you are a right-handed hitter, the best pitches to hit are a right-handed curve ball or a left-handed screwball (swing at them when you are hitting, but do not throw them when you are pitching)
- If you are a left-handed hitter, the best pitches to hit are a left-handed curve ball or a right-handed screwball (swing at them when you are hitting, but do not throw them when you are pitching)
- The computer has trouble hitting slow outside pitches
- When you get past the Pro level, the computer starts really mixing up the pitches. You can hit better if you keep your hands in your normal starting position, but instead of taking a full swing, just flick your wrists at the ball. It will be easier to catch up to the computer's 102 MPH fastball's they throw!
- The ball will curve if you twist the Wii-mote as you are bowling the ball before you let go of the B button
- You can over spin the ball so try to find just the right amount of spin. The best seems to be starting with your palm facing the ceiling, then finishing with your palm facing the wall to your left if you are right-handed (i.e. turn your wrist a quarter turn counter clockwise while making your bowling motion)
- If you do the quarter turn with your wrist, aim at the arrow that is furthest to the right (if you are right handed). This will put just the right amount of spin on the ball to get a strike.
- Pay attention to the wind as it really makes a big difference in the path your ball travels
- When putting, press 1 to see the curvature of the green and line up your shot
- When putting, press 2 to get closer to the ground to examine the green
- When putting, the distance your ball travels is proportional to how high you bring the wii-mote after your back swing. Take a few practice swings to make sure you have the right height.
- Turn the nunchuck and the wii-mote slightly toward each other to get your boxing gloves into a defensive blocking position
- Use the nunchuck to throw quick jabs to keep your opponent off balance
- Do not throw jabs too quickly after one another. If you get the right rhythm down, you can throw jab after jab so that it is almost impossible for your opponent to hit you.
- After landing a jab, throw a hook with the wii-mote
- To throw a hook, twist the wii-mote or nunchuck one quarter turn to the outside (e.g. if the wii-mote is aimed at the ceiling, twist it quickly so it points directly to your right if you are right-handed).
- To throw an uppercut, point the wii-mote or nunchuck at the screen then flick your wrist upward so the controller points at the ceiling.
- Once you get near and past the Pro level, it is easier to land body shots than punches to the head. Hooks and uppercuts to the body are especially effective when combined with frequent jabs.